罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏

罪恶帝国(Empire of Sin)是一款回合制策略战棋游戏。游戏采用了随机生成技术,每场开局的战斗条件都不尽相同,比如没有枪械的情况下就要抢夺武器,玩家必须仔细思考策略以智取胜,战斗到最后,成为芝加哥之王。

罪恶帝国(Empire of Sin)是一款由Romero Games和Paradox Interactive推出的全新策略游戏,您将进入禁酒时期的芝加哥,也就是1920年代各种黑社会残暴犯罪活动盛行的中心。您可以从Al Capone、Stephanie St. Clair或Goldie Garneau等14位真实历史人物为灵感发想出的黑社会老大中选择一位扮演,集结一支龙蛇杂处的帮派、打造并管理您的犯罪帝国,同时对抗敌对帮派,保卫您的地盘。您可以选择通过威逼、利诱或震慑对手来攀上权力顶峰,然后不择手段地守住自己的地位。祝您好运!

角色扮演:从14位出自虚构或真实帮派的独特黑社会老大中选择一位,在芝加哥著名的禁酒时期着手打造并管理您的犯罪帝国。

帝国管理:打造您的罪恶帝国,运用商业头脑、残暴手段或您在城市中的恶名来掌控芝加哥的黑帮经济。设想策略来妥善管理您的非法酒吧、供应链和赌场等营利单位。

回合制战斗:集结帮派成员在回合制战斗中一决胜负,以保卫并扩张自己的地盘,或对敌对帮派传达警告之意。

游戏名称:罪恶帝国
英文名称:Empire of Sin
游戏类型:策略类(SLG)游戏
游戏制作:Romero Games
游戏发行:Paradox Interactive
游戏平台:PC
发售时间:2020年12月1日
官方网站:http://empireofsingame.com

2021/12/15 更新 1.06 集成Make it Count DLC  默认开启 开发者模式 和集成MOD
2023/8/12 重新压制封装

可以使用 (’) 打开控制台。
还可以按 Alt + 1 打开 GUI 菜单。
您还可以通过暂停屏幕访问 GUI 菜单。

开发者模式代码在本文章下方。

MOD说明:
1、所有商店刷新时间1天
2、提高二把手对降低员工工资的影响
3、主角属性突破到800上限,彻底解决恶名值加的属性会成负数问题
4、场所升级时间改为1秒完成
5、初始城市人口5000,每个月最大提高40%的人口(失效)
6、店铺可以超负荷接待8倍的载客量,挤挤更健康(失效)
7、开局送十来个黄金武器 并强化黄金武器属性!黄金武器伤害微调!其中黄金狙击步枪 行动力 改为1!
8、开局可招募9条陪你出生入死的英雄豪杰!白菜价!带先斩后奏的天性以及很多天性,而且可以练满武器熟练度,进入战斗自动开火打一轮
9、强化了旅馆的效果
10、团队上限改为20人,大佬小弟必须管够,有牌面
11、技能学习时间缩短了大概90%,学的超级快
12、武器熟练度可以快速练满!
13、所有职业精通所有武器(可以不用学武器了 省出来的技能点学习别的技能)

如需要关闭MOD
Empire of Sin Make it Count\EmpireOfSin_Data\StreamingAssets\Raw~\_AutoGenerated\LuaLump\GameData_LuaLumpBytes.bin
Empire of Sin Make it Count\DLC_Data\DLC4~\Raw~\_AutoGenerated\LuaLump\DLC4_LuaLumpBytes.bin

上面两个文件用备份的文件替换即可!

配置要求

最低配置:

操作系统: Windows 8.1 64 bit or Windows 10 Home 64 bit
处理器: Intel Core  i3-530 or AMD Phenom II X3 720
内存: 4 GB RAM
显卡: Nvidia GeForce GTX 460 or AMD Radeon R7 250
DirectX 版本: 11

推荐配置:

操作系统: Windows 10 Home 64 bit
处理器: Intel Core i5-4460 or AMD® Ryzen 5 3400G
内存: 8 GB RAM
显卡: Nvidia GeForce GTX 770 or AMD Radeon RX 470
DirectX 版本: 11

罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏

罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏

罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏

罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏

罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏

罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏

罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏

全开发者模式代码 自行翻译 我也看不懂 

Cheats (Console Commands)

General Cheats

Dev.toggleGodMode()
Dev.togglePlayerAlwaysHits()
Dev.toggleFastConversations()
Dev.toggleFogOfWar()
Dev.revealAllSafehouses()
Dev.makeAllRivalsKnownToPlayer()
Dev.makeAllRivalFactionsKnownToEachOther()
Dev.makeAllFactionsKnowAllBuildings()
Dev.addBossAbilityCards()
Dev.giveMaxNotoriety(faction)
Dev.toggleEaseNicknameRequirements()

Money Cheats

Dev.addCash(amount)
Dev.addCashToAllFactions(amount)

Alcohol Cheats

Dev.addWhiskey(amount)
Dev.addPremium(amount)
Dev.addTopShelf(amount)
Dev.addRack(amount)
Dev.addSwill(amount)
Dev.addPoison(amount)

Inventory Cheats

Dev.giveAllWeapons()
Dev.giveAllAmmo()
Dev.giveAllArmor()
Dev.giveAllUtility()
Dev.giveAllAbilities()
Dev.addItemToBoss(itemId,count)
Dev.addItemToTarget(itemId,target,count)
Dev.addItem(itemId,count)

Game Speed Cheats

Dev.setGameSpeed(speed)
Dev.setGameSpeedDefault()
Dev.setGameSpeedX02()
Dev.setGameSpeedX04()
Dev.setGameSpeedX08()
Dev.setGameSpeedX16()
Dev.setGameSpeedX32()

Commands For Debuggers, Modders, Tinkerers, And All Other Interested Parties

Dev.toggleDebugInfo()
Dev.toggleScreenshotMode()
Dev.toggleDevOptions()
Dev.toggleTacticTableLogs()

[Takeover Buildings]
Dev.takeOverAllDerelictRackets(“BUILDING_DATA.BREWERY”)
Dev.takeOverAllDerelictRackets(“BUILDING_DATA.CASINO”)
Dev.takeOverAllDerelictRackets(“BUILDING_DATA.BROTHEL”)
Dev.takeOverAllDerelictRackets(“BUILDING_DATA.BAR”)

for only one building:
Dev.takeOverDerelictRacket(“Dev.BUILDING_DATA.BREWERY”)
Dev.takeOverDerelictRacket(“Dev.BUILDING_DATA.CASINO”)
Dev.takeOverDerelictRacket(“Dev.BUILDING_DATA.BROTHEL”)
Dev.takeOverDerelictRacket(“Dev.BUILDING_DATA.BAR”)

[Max Customers]
Dev.fillRacketToMaxCustomers()
(must be inside the building to use)

Dev.increaseRating(faction_id)
Dev.reduceRating(faction_id)

Faction IDs:
Dev.increaseRating(“FACTION.THE_OUTFIT”)
Dev.increaseRating(“FACTION.THE_DONOVANS”)
Dev.increaseRating(“FACTION.LOS_HIJOS”)
Dev.increaseRating(“FACTION.ALLEY_CATS”)
Dev.increaseRating(“FACTION.SALTIS_MCERLANE”)
Dev.increaseRating(“FACTION.GENNA_CRIME_FAMILY”)
Dev.increaseRating(“FACTION.FORTUNE_TELLERS”)
Dev.increaseRating(“FACTION.THE_NORTHSIDE_MOB”)
Dev.increaseRating(“FACTION.CARD_SHARKS”)

Dev.reduceRating(“FACTION.THE_OUTFIT”)
Dev.reduceRating(“FACTION.THE_DONOVANS”)
Dev.reduceRating(“FACTION.LOS_HIJOS”)
Dev.reduceRating(“FACTION.ALLEY_CATS”)
Dev.reduceRating(“FACTION.SALTIS_MCERLANE”)
Dev.reduceRating(“FACTION.GENNA_CRIME_FAMILY”)
Dev.reduceRating(“FACTION.FORTUNE_TELLERS”)
Dev.reduceRating(“FACTION.THE_NORTHSIDE_MOB”)
Dev.reduceRating(“FACTION.CARD_SHARKS”)

[MISCELLANEOUS EXTRAS]
EmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Test\DevUtils\CommonDevUtils.lua
(Console Commands)

Dev.enableGodMode(v)
Dev.addCash(amount)
Dev.addCashToAllFactions(amount)
Dev.addWhiskey(amount)
Dev.addPremium(amount)
Dev.addTopShelf(amount)
Dev.addRack(amount)
Dev.addSwill(amount)
Dev.addPoison(amount)
Dev.enableFogOfWar(enable)
Dev.giveAllWeapons()
Dev.giveAllAbilities()
Dev.giveAllAmmo()
Dev.giveAllArmor()
Dev.giveAllUtility()

Dev.giveMaxNotoriety(faction)
Dev.revealAllSafehouses()
Dev.makeAllRivalsKnownToPlayer()
Dev.makeAllRivalFactionsKnownToEachOther()
Dev.makeAllFactionsKnowAllBuildings()

Dev.addBossAbilityCards()
Dev.addItemToBoss(itemId,count)
Dev.addItemToTarget(itemId,target,count)
Dev.addItem(itemId,count)

Dev.toggleFastConversations()
Dev.toggleFogOfWar()
Dev.toggleDebugInfo()
Dev.toggleScreenshotMode()
Dev.toggleGodMode()
Dev.toggleEaseNicknameRequirements()
Dev.toggleTacticTableLogs()
Dev.togglePlayerAlwaysHits()
Dev.toggleDevOptions()
Dev.setGameSpeed(speed)
Dev.setGameSpeedDefault()
Dev.setGameSpeedX02()
Dev.setGameSpeedX04()
Dev.setGameSpeedX08()
Dev.setGameSpeedX16()
Dev.setGameSpeedX32()

AddCash without calling you a cheater
require(“World.World”).playerFaction.cash:add(1000)

Not sure how to find selected character in combat but can heal using the following
Heal Character in Combat
Heal Boss
require(“World.World”).playerFaction.members[1]:heal(1000)

Heal First Crew Member
require(“World.World”).playerFaction.members[2]:heal(1000)

Heal Second Crew Member
require(“World.World”).playerFaction.members[3]:heal(1000)

Heal Third Crew Member
require(“World.World”).playerFaction.members[4]:heal(1000)

Heal Fourth Crew Member
require(“World.World”).playerFaction.members[5]:heal(1000)

Heal Fifth Crew Member
require(“World.World”).playerFaction.members[6]:heal(1000)

Heal Sixth Crew Member
require(“World.World”).playerFaction.members[7]:heal(1000)

Heal Seventh Crew Member
require(“World.World”).playerFaction.members[8]:heal(1000)

Heal Eighth Crew Member
require(“World.World”).playerFaction.members[9]:heal(1000)

Heal Ninth Crew Member
require(“World.World”).playerFaction.members[10]:heal(1000)

Heal Tenth Crew Member
require(“World.World”).playerFaction.members[11]:heal(1000)

List Item except Ammo
Empire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Config\Items

Ammo:
Empire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Scripts\Behaviours\Items

Trinket == Equipment

open with Notepad++ if you want

careful not to replace anything

Utility Items
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_01”,50) -> Give First Aid Kit (30 Heal) 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_02”,50) -> Give Doctor’s Bag (50 heal) 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_03”,50) -> Give Medic’s Kit (65 Heal) 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_04”,50) -> Give Bandage (15 Heal) 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_05”,50) -> Give Health Tonic 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_06”,50) -> Give Herbal Remedy 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_07”,50) -> Give Wizard Oil 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_08”,50) -> Give Smelling Salts 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_09”,50) -> Give Dr. Cutter’s Bitters 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_10”,50) -> Give Nerve Tonic (50% Damage Reduced 2 Rounds) 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_11”,50) -> Give Painkillers 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_12”,50) -> Give Liniment Tonic 50x
Dev.addItem(“ITEM.UTILITY.HEALING_ITEM_13”,50) -> Give Adrenaline Shot 50x

Dev.addItem(itemId,count)
Dev.addItem(“ITEM.ARMOR.ARMOR_01”,50) -> Give Cotton Padded Vest 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_02”,50) -> Give Silk Padded Vest 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_03”,50) -> Give Metal Lined Waiscoat 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_04”,50) -> Give Metal Lined Jacket 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_05”,50) -> Give Police Issued Armor 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_06”,50) -> Give Government Issued Armor 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_07”,50) -> Give Military Issue Armor 50x

Dev.addItem(itemId,count)
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_01”,50) -> Give Silver Cigarette Case 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_02”,50) -> Give Hip Flask 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_03”,50) -> Give War Medal 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_04”,50) -> Give Pair of worn Leather Gloves 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_05”,50) -> Give Golden Pocket Watch 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_06”,50) -> Give Stethoscope 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_07”,50) -> Give Diamond ring 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_08”,50) -> Give Gun Maintenance Toolkit 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_09”,50) -> Give Old Boxing Gloves 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_10”,50) -> Give Ace of Spades 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_11”,50) -> Give Lucky Rabbit’s Foot 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_12”,50) -> Give Business Card 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_13”,50) -> Give Rosary Beads 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_14”,50) -> Give Hidden Knife 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_15”,50) -> Give Combat Training Manual 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_16”,50) -> Give Tarnished Locket 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_17”,50) -> Give Glamorous Handbag 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_18”,50) -> Give Worn Teddy Bear 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_19”,50) -> Give Engraved Pill Box 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_20”,50) -> Give Custom Lighter 50x
Dev.addItem(“ITEM.EQUIPMENT.TRINKET_21”,50) -> Give Nellie’s Ring 50x

Melee Weapons
Dev.addItem(“ITEM.WEAPON.MELEE_01”,50) -> Give Stiletto 50x
Dev.addItem(“ITEM.WEAPON.MELEE_02”,50) -> Give Brass Knuckles 50x
Dev.addItem(“ITEM.WEAPON.MELEE_03”,50) -> Give Crowbar 50x
Dev.addItem(“ITEM.WEAPON.MELEE_04”,50) -> Give Police Baton 50x
Dev.addItem(“ITEM.WEAPON.MELEE_05”,50) -> Give Cut Throat Razor 50x
Dev.addItem(“ITEM.WEAPON.MELEE_06”,50) -> Give Lead Pipe 50x
Dev.addItem(“ITEM.WEAPON.MELEE_07”,50) -> Give Bowie Knife 50x
Dev.addItem(“ITEM.WEAPON.MELEE_08”,50) -> Give Meat Cleaver 50x
Dev.addItem(“ITEM.WEAPON.MELEE_09”,50) -> Give Sledgehammer 50x
Dev.addItem(“ITEM.WEAPON.MELEE_10”,50) -> Give Machete 50x
Dev.addItem(“ITEM.WEAPON.MELEE_11”,50) -> Give Baseball Bat 50x
Dev.addItem(“ITEM.WEAPON.MELEE_12”,50) -> Give Nail Bat 50x
Dev.addItem(“ITEM.WEAPON.MELEE_13”,50) -> Give Trench Knife 50x
Dev.addItem(“ITEM.WEAPON.MELEE_14”,50) -> Give Axe 50x
Dev.addItem(“ITEM.WEAPON.MELEE_15”,50) -> Give Hammer 50x

Legendary Guns
Dev.addItem(“ITEM.WEAPON.LEGENDARY_ZIPGUN_01”,50) -> Give Golden Zip Gun 50x
Dev.addItem(“ITEM.WEAPON.LEGENDARY_HANDGUN_05”,50) -> Give Golden Mauser Pistol 50x
Dev.addItem(“ITEM.WEAPON.LEGENDARY_HANDGUN_06”,50) -> Give Golden Service Revolver 50x
Dev.addItem(“ITEM.WEAPON.LEGENDARY_SHOTGUN_01”,50) -> Give Golden Short Barrel Shotgun 50x
Dev.addItem(“ITEM.WEAPON.LEGENDARY_SHOTGUN_03”,50) -> Give Golden Auto-5 Shotgun 50x
Dev.addItem(“ITEM.WEAPON.LEGENDARY_SUBGUN_01”,50) -> Give Golden Tommy Gun 50x
Dev.addItem(“ITEM.WEAPON.LEGENDARY_RIFLE_04”,50) -> Give Golden Gewehr Rifle 50x
Dev.addItem(“ITEM.WEAPON.LEGENDARY_SNIPER_06”,50) -> Give Golden Mosin-Nagant Sniper 50x
Dev.addItem(“ITEM.WEAPON.LEGENDARY_MACHINEGUN_03”,50) -> Give Golden Lewis Gun 50x

Unique Guns
Dev.addItem(“ITEM.WEAPON.UNIQUE_SPECIALIST_05”,50) -> Give Dart Gun 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_SPECIALIST_04”,50) -> Give LP08 Pistol 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_SPECIALIST_03”,50) -> Give Trench Shotgun 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_SPECIALIST_02”,50) -> Give Farhill Rifle 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_SPECIALIST_01”,50) -> Give Max Gun 08/15 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_BOSS_10”,50) -> Give Salazar’s Revolvers 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_01”,50) -> Give The Lawmaker 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_02”,50) -> Give Bloodfury 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_15”,50) -> Give The Brooklyn Handshake 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_16”,50) -> Give Street Sweeper 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_21”,50) -> Give S&W Numbers Cruncher 50x

Unique Melee
Dev.addItem(“ITEM.WEAPON.UNIQUE_BOSS_06”,50) -> Give Skullcrusher Bat 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_MISSION_MELEE_17”,50) -> Give Trench Knife 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_MISSION_MELEE_18”,50) -> Give Police Baton 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_MISSION_MELEE_19”,50) -> Give Sledgehammer 50x

Ammo
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_15”,50) -> Blank Darts (Regular Dart)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_14”,50) -> Steel Core Darts (10% Crit Chance, +2 Armor Damage, +25 Crit Damage)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_13”,50) -> Barbed Darts (10% Crit Chance, 75% Bleed Chance, +25 Crit Damage)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_12”,50) -> Viper Darts (10% Crit Chance, 75% Poison Chance, +25 Crit Damage)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_11”,50) -> Shatter Rounds (+1 Armor Damage)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_10”,50) -> Cutter Rounds (15% Bleed Chance)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_09”,50) -> KO Rounds (10% Knockout Chance)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_08”,50) -> Dirty Rounds (+10% Poison Chance)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_07”,50) -> Dum Dum Round (5% Instant Kill)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_06”,50) -> Riot Rounds (+25% Knockback Chance)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_05”,50) -> AP Rounds 50x (Ignore Enemy Armor)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_04”,50) -> Anvil Rounds (+10 Damage)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_03”,50) -> Bear Rounds 50x (+10 Crit Damage)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_02”,50) -> High Impact (+15% Crit Chance)
Dev.addItem(“ITEM.AMMO.SPECIAL_AMMO_01”,50) -> Sure Shot (+10 Marksman)

Armor
Dev.addItem(“ITEM.ARMOR.ARMOR_01”,50) -> Give Cotton Padded Vest 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_02”,50) -> Give Silk Padded Vest 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_03”,50) -> Give Metal Lined Waiscoat 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_04”,50) -> Give Metal Lined Jacket 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_05”,50) -> Give Police Issued Armor 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_06”,50) -> Give Government Issued Armor 50x
Dev.addItem(“ITEM.ARMOR.ARMOR_07”,50) -> Give Military Issue Armor 50x

Explosives
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_01”,50) -> Give MK2 Grenade 50x
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_02”,50) -> Give M17 Stielhandgranate 50x
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_03”,50) -> Give Dynamite Stick 50x
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_04”,50) -> Give Dynamite Bundle 50x
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_05”,50) -> Give Dynamite Stack 50x
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_06”,50) -> Give Stender Grenade 50x
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_07”,50) -> Give Mills Bomb 50x
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_08”,50) -> Give Discus Grenade 50x
Dev.addItem(“ITEM.WEAPON.EXPLOSIVE_09”,50) -> Give F1 Grenade 50x

Unique Explosives
Dev.addItem(“ITEM.WEAPON.UNIQUE_EXPLOSIVE_01”,50) -> Give Shrapnel Bomb 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_EXPLOSIVE_02”,50) -> Give Time Bomb 50x
Dev.addItem(“ITEM.WEAPON.UNIQUE_EXPLOSIVE_03”,50) -> Give Cluster Grenade 50x

Thrown Weapons
Dev.addItem(“ITEM.WEAPON.THROWN_01”,50) -> Give Throwing Knife 50x
Dev.addItem(“ITEM.WEAPON.THROWN_02”,50) -> Give Throwing Axe 50x

Dev.takeOverAllDerelictRackets(“xxxxx_xxxxx.xxxxxx”)
Dev.takeOverDerelictRacket(Dev.curTarget)
Note: the single takeover only works on “free” buildings that ones the thug ownes

racket types :
“BUILDING_DATA.BREWERY”
“BUILDING_DATA.CASINO”
“BUILDING_DATA.BROTHEL”
“BUILDING_DATA.BAR”

example:
Dev.takeOverAllDerelictRackets(“BUILDING_DATA.BREWERY”)

[Change Boss stats]
Dev.adjustSkill(“marksmanship”,140) — >> it’s for boss char only
Dev.selectedChar.skills:set(“marksmanship”,300) —->> for crew/recruit must be selected first

Skills List
“leadership”
“intimidation”
“marksmanship”
“defense”
“explosives”
“melee”
“thievery”
“medical”
“movement”
“initiative”
“persuasion”
“thievery”

This is how to turn your crew into God Mode ,You must select the crew first and then input this :

Dev.selectedChar:addState(“Invulnerable”)

For your crew to get Ability, you must select the crew first and then input :

Dev.addItemToTarget(“ITEM.ABILITY.AbilityID”)
Examples:

Crew Abilities
Dev.selectedChar.behaviours:add(“LightFooted”) => Overwatch does not trigger on movement.
Dev.selectedChar.behaviours:add(“KillCordBonus”) => Killing an Enemy Does not lose turn regain 1 AP.
Dev.selectedChar.behaviours:add(“ColdEfficiency”) => Overwatch shots landed triggers might shot again.
Dev.selectedChar.behaviours:add(“Revenge”) => Automatically counter melee attacks from other characters.
Dev.selectedChar.behaviours:add(“Survivor”) => Bleedout instead of dying.
Dev.selectedChar.behaviours:add(“CoveringFire”) => Overwatch triggered by enemy actions, abilities, and movement.
Dev.selectedChar.behaviours:add(“ShatteringImpact”) => Melee attacks destroy a piece of body armor.
Dev.selectedChar.behaviours:add(“RapidReload”) => Reload no longer costs AP.
Dev.selectedChar.behaviours:add(“BombSuit”) => Lowers Knockbck by 50% and Explosives deal 20% less damage.
Dev.selectedChar.behaviours:add(“RemedyHeal”) => Miracle Elixer Heals You 30 HP over time.

Boss Abilities
Dev.addItemToTarget(“ITEM.ABILITY.FIRING_SQUAD”) => Friendly or Allied character in range shoot target.

Boss Diplomacy Abilities
Dev.selectedChar.behaviours:add(“StrengthInNumbers”) => Crew 6 or More – 20% threat generation.
Dev.selectedChar.behaviours:add(“FairPrice”) => Trade acceptance chance +10%.
Dev.selectedChar.behaviours:add(“Peacemaker”) => Plus 100% Rating making non-aggression pact.
Dev.selectedChar.behaviours:add(“JiveJoint”) => Neighborhood Threat Generation -50% opening Speakeasy.
Dev.selectedChar.behaviours:add(“RollOfTheDice”) => Neighborhood Threat Generation -50% opening Casino.
Dev.selectedChar.behaviours:add(“StrongerBonds”) => Passive Faction Raiting Gain +1 in Defensive Pact.
Dev.selectedChar.behaviours:add(“BygonesBeBygones”) => Negative effects with other factions -50% from wars.
Dev.selectedChar.behaviours:add(“AtYourService”) => Faction Raiting +100 and Honor Gain +50 when honoring pacts .
Dev.selectedChar.behaviours:add(“RoomToGrow”) => Thret Generation -50% in shared neighborhood.
Dev.selectedChar.behaviours:add(“EnemyOfMyEnemy”) => Enemy Trades and Truces do not reduce faction rating with business partners.
Dev.selectedChar.behaviours:add(“TheHeartbreakKid”) => Faction Rating loss breaking treaties -50%.
Dev.selectedChar.behaviours:add(“Turncoat”) => Truce Duration -50% and Business Arangement Difficulty +20%.
Dev.selectedChar.behaviours:add(“Headhunter”) => Threat Generation killing bosses -50%.
Dev.selectedChar.behaviours:add(“FoundingFarther”) => Threat Generation for Large Empire -25%

Empire Bonuses
Dev.selectedChar.behaviours:add(“FoundingFarther”)
Dev.selectedChar.behaviours:add(“EmpireBreweryProductionUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireBrothelAmbianceUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireSpeakeasyAmbianceUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireCasinoGamesUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireBrothelSecurityUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireCasinoSecurityUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireBrewerySecurityUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireSpeakeasyWordOfMouthUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireBrothelIncreasedEarnings”)
Dev.selectedChar.behaviours:add(“EmpireSpeakeasyIncreasedEarnings”)
Dev.selectedChar.behaviours:add(“EmpireBreweryReducedUpkeep”)
Dev.selectedChar.behaviours:add(“EmpireSpeakeasyIncreasedEarningsStrong”)
Dev.selectedChar.behaviours:add(“EmpireCasinoUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireSpeakeasyUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireSpeakeasyFreeUpgrades”)
Dev.selectedChar.behaviours:add(“EmpireBrothelRaidProtection”)
Dev.selectedChar.behaviours:add(“EmpireSpeakeasyRaidProtection”)
Dev.selectedChar.behaviours:add(“EmpireCasinoRaidProtection”)
Dev.selectedChar.behaviours:add(“EmpireBreweryProductionRateIncrease”)
Dev.selectedChar.behaviours:add(“EmpireCasinoDrawIncrease”)
Dev.selectedChar.behaviours:add(“EmpireBreweryExtraGuard”)
Dev.selectedChar.behaviours:add(“EmpireBrothelExtraGuard”)
Dev.selectedChar.behaviours:add(“EmpireCasinoExtraGuard”)
Dev.selectedChar.behaviours:add(“EmpireCasinoSecurityUpgradeDiscountWeak”)
Dev.selectedChar.behaviours:add(“EmpireCasinoIncreasedEarningsStrong”)
Dev.selectedChar.behaviours:add(“EmpireBrothelReducedNegativeEvents”)
Dev.selectedChar.behaviours:add(“EmpireBreweryStorageUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“EmpireSpeakeasyReducedUpkeep”)

Alliance Bonuses
Dev.selectedChar.behaviours:add(“AllianceBreweryProductionUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceBrothelAmbianceUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceSpeakeasyAmbianceUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceCasinoGamesUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceBrothelSecurityUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceCasinoSecurityUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceBrewerySecurityUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceSpeakeasyWordOfMouthUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceBrothelIncreasedEarnings”)
Dev.selectedChar.behaviours:add(“AllianceSpeakeasyIncreasedEarnings”)
Dev.selectedChar.behaviours:add(“AllianceBreweryReducedUpkeep”)
Dev.selectedChar.behaviours:add(“AllianceSpeakeasyIncreasedEarningsStrong”)
Dev.selectedChar.behaviours:add(“AllianceCasinoUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceSpeakeasyUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceSpeakeasyAmbianceUpgradeDiscountSmall”)
Dev.selectedChar.behaviours:add(“AllianceBrothelRaidProtection”)
Dev.selectedChar.behaviours:add(“AllianceSpeakeasyRaidProtection”)
Dev.selectedChar.behaviours:add(“AllianceCasinoRaidProtection”)
Dev.selectedChar.behaviours:add(“AllianceBreweryProductionRateIncrease”)
Dev.selectedChar.behaviours:add(“AllianceCasinoDrawIncrease”)
Dev.selectedChar.behaviours:add(“AllianceBrewerySecurityUpgradeDiscountWeak”)
Dev.selectedChar.behaviours:add(“AllianceBrothelSecurityUpgradeDiscountWeak”)
Dev.selectedChar.behaviours:add(“AllianceCasinoSecurityUpgradeDiscountWeak”)
Dev.selectedChar.behaviours:add(“AllianceCasinoIncreasedEarningsStrong”)
Dev.selectedChar.behaviours:add(“AllianceBrothelReducedNegativeEvents”)
Dev.selectedChar.behaviours:add(“AllianceBreweryStorageUpgradeDiscount”)
Dev.selectedChar.behaviours:add(“AllianceSpeakeasyReducedUpkeep”)

Weapons Proficiency Training
Dev.addItemToTarget(“ITEM.ABILITY.SUBMACHINE_GUN_TRAINING”)
Dev.addItemToTarget(“ITEM.ABILITY.SHOTGUN_TRAINING”)
Dev.addItemToTarget(“ITEM.ABILITY.RIFLE_TRAINING”)
Dev.addItemToTarget(“ITEM.ABILITY.SNIPER_RIFLE_TRAINING”)
Dev.addItemToTarget(“ITEM.ABILITY.MACHINE_GUN_TRAINING”)
Dev.addItemToTarget(“ITEM.ABILITY.EXPLOSIVE_ORDNANCE_TRAINING”)

You can find Ability ID at Empire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Scripts\Abilities

Dev.selectedChar:addState(“PerfectlyLethal”)
Note: This only can give your crew marksmanship, melee and damage stat to 1000

Here is the removal code for all skills and behaviors. This works for ALL traits, etc…

Dev.selectedChar.behaviours:add(“PickPocket”)
Using this code 30 times will stack PickPocket and you will be able to loot many things.

Dev.selectedChar.behaviours:removeWithId(“PickPocket”)
You will have to use this multiple times

Dev.selectedChar.behaviours:addWithExtraDuration(behaviourId, false/true, duration)

Ways to use

Dev.selectedChar.behaviours:addWithExtraDuration(“AdrenalineShotBonus”, 9999) – WIll give 9999 turns/rounds before it goes away

Dev.selectedChar.behaviours:addWithExtraDuration(“AdrenalineShotBonus”, true) – There will be no cooldown and you can permanently have the bonus

If you dont want the bonus anymore you can use the code
Dev.selectedChar.behaviours:removeWithId(“AdrenalineShotBonus”)

Use this code instead and the trait will activate properly.
Dev.selectedChar.behaviours:addSingleton(“HairTrigger”)
Dev.selectedChar.behaviours:addSingleton(“StrikeAndMove”)

[Some Traits]
Brave
Bodyguard
Immovable (10% knock resist)
Brawny (+10 damage/melee)
TrustNoOne (+1 move +10 initiative +10 marksman when no one is in 10 meters)
Happy
Tolerant
ShootFirst
Reckless
Naive (-1% Salary)
Greedy (+1% Salary)
ACatHasNineLives
HairTrigger
Religious
ThickSkinned
Boxer
Careful
Poverty
Immigrant
GangLeader
AlwaysKeepYourWord
Privileged
SecondGeneration
Calm (25% bleed not die)
FellOnHardTimes
Boxer
FoolAndHisMoneyAreSoonParted
TheWorkPraisesTheMan (-30% speakeasy security)
ReformSchool
StrictlySchooled
StayedInSchool
FellOnHardTimes
Kind
Delinquent
Beautiful
ChildLabor
EasyComeEasyGo (No Morale Loss)
APennySavedIsAPennyEarned (-15% Assigned Racket Upkeep)
PerfectlyLethal

Empire Bonuses
Dev.player.faction.boss:applyBonus(“EmpireBreweryProductionUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireBrothelAmbianceUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireSpeakeasyAmbianceUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireCasinoGamesUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireBrothelSecurityUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireCasinoSecurityUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireBrewerySecurityUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireSpeakeasyWordOfMouthUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireBrothelIncreasedEarnings”)
Dev.player.faction.boss:applyBonus(“EmpireSpeakeasyIncreasedEarnings”)
Dev.player.faction.boss:applyBonus(“EmpireBreweryReducedUpkeep”)
Dev.player.faction.boss:applyBonus(“EmpireSpeakeasyIncreasedEarningsStrong”)
Dev.player.faction.boss:applyBonus(“EmpireCasinoUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireSpeakeasyUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireSpeakeasyFreeUpgrades”)
Dev.player.faction.boss:applyBonus(“EmpireBrothelRaidProtection”)
Dev.player.faction.boss:applyBonus(“EmpireSpeakeasyRaidProtection”)
Dev.player.faction.boss:applyBonus(“EmpireCasinoRaidProtection”)
Dev.player.faction.boss:applyBonus(“EmpireBreweryProductionRateIncrease”)
Dev.player.faction.boss:applyBonus(“EmpireCasinoDrawIncrease”)
Dev.player.faction.boss:applyBonus(“EmpireBreweryExtraGuard”)
Dev.player.faction.boss:applyBonus(“EmpireBrothelExtraGuard”)
Dev.player.faction.boss:applyBonus(“EmpireCasinoExtraGuard”)
Dev.player.faction.boss:applyBonus(“EmpireCasinoSecurityUpgradeDiscountWeak”)
Dev.player.faction.boss:applyBonus(“EmpireCasinoIncreasedEarningsStrong”)
Dev.player.faction.boss:applyBonus(“EmpireBrothelReducedNegativeEvents”)
Dev.player.faction.boss:applyBonus(“EmpireBreweryStorageUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“EmpireSpeakeasyReducedUpkeep”)

Alliance Bonuses
Dev.player.faction.boss:applyBonus(“AllianceBreweryProductionUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceBrothelAmbianceUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceSpeakeasyAmbianceUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceCasinoGamesUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceBrothelSecurityUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceCasinoSecurityUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceBrewerySecurityUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceSpeakeasyWordOfMouthUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceBrothelIncreasedEarnings”)
Dev.player.faction.boss:applyBonus(“AllianceSpeakeasyIncreasedEarnings”)
Dev.player.faction.boss:applyBonus(“AllianceBreweryReducedUpkeep”)
Dev.player.faction.boss:applyBonus(“AllianceSpeakeasyIncreasedEarningsStrong”)
Dev.player.faction.boss:applyBonus(“AllianceCasinoUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceSpeakeasyUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceSpeakeasyAmbianceUpgradeDiscountSmall”)
Dev.player.faction.boss:applyBonus(“AllianceBrothelRaidProtection”)
Dev.player.faction.boss:applyBonus(“AllianceSpeakeasyRaidProtection”)
Dev.player.faction.boss:applyBonus(“AllianceCasinoRaidProtection”)
Dev.player.faction.boss:applyBonus(“AllianceBreweryProductionRateIncrease”)
Dev.player.faction.boss:applyBonus(“AllianceCasinoDrawIncrease”)
Dev.player.faction.boss:applyBonus(“AllianceBrewerySecurityUpgradeDiscountWeak”)
Dev.player.faction.boss:applyBonus(“AllianceBrothelSecurityUpgradeDiscountWeak”)
Dev.player.faction.boss:applyBonus(“AllianceCasinoSecurityUpgradeDiscountWeak”)
Dev.player.faction.boss:applyBonus(“AllianceCasinoIncreasedEarningsStrong”)
Dev.player.faction.boss:applyBonus(“AllianceBrothelReducedNegativeEvents”)
Dev.player.faction.boss:applyBonus(“AllianceBreweryStorageUpgradeDiscount”)
Dev.player.faction.boss:applyBonus(“AllianceSpeakeasyReducedUpkeep”)

To remove the bonus, Make sure to select your boss and use this code.
Dev.selectedChar.behaviours:removeWithId(“PutTextHere”)

No Salary for Hired Selected Gangster
Dev.selectedChar.behaviours:addSingleton(“TutorialGangster”)

EDIT: Was creating too many posts

Here is the code to increase Loyalty and Morale

Dev.selectedChar.loyalty:add(500)
Dev.selectedChar:addMorale(500)

and vise versa

Dev.selectedChar.loyalty:subtract(500)
Dev.selectedChar:subtractMorale(500)

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天堂游戏乐园 策略战棋 罪恶帝国 (Empire of Sin) 简中|PC|DLC|随机回合制策略战棋游戏 https://www.gm44.cn/1409.html

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